Professional Summary
Computer Systems Engineering undergraduate at UET Peshawar with a strong foundation in digital logic design, computer architecture, and low level hardware design. Gained hands-on Verilog experience through Microprocessor-Based System Design coursework, alongside Assembly programming and Digital Signal Processing — directly aligned with NVIDIA's ASIC design requirements. Complemented by practical embedded projects on MSP430, ESP32, and Arduino in C/C++, covering real-time control, sensor interfacing, and hardware-software co-design. Proficient in Linux
Education
B.Sc. Computer Systems Engineering
2022 – 2026
University of Engineering and Technology (UET), Peshawar
- Relevant Coursework: Digital Logic Design (DLD), Microprocessor-Based System Design (incl. Verilog & Assembly), Computer Architecture and Digital Signal Processing (DSP)
- Gained practical exposure through Verilog-based coursework; applied Assembly programming for low-level microprocessor control and performance-critical routines.
Experience
STEAM Camp Instructor – Secured IoT Devices Lab
Jul 13 – 24, 2026
STEAM Summer Camp 2026 · UET Peshawar
- Instructed and mentored students in Robotics, Arduino Programming, Circuit Design, Artificial Intelligence, and Engineering Design during a two-week intensive summer camp.
- Guided hands-on learning sessions spanning Creative Arts, Innovation, and Design Thinking, helping students explore practical hardware and software concepts.
- Recognized with a Certificate of Appreciation for outstanding contribution and mentorship in inspiring young minds (Certificate ID: 026-STEAM_UP/SIDLab/2026).
AI Intern – Microsoft (MLSA Collaboration)
Jul 2025 – Aug 2025 · Remote
Microsoft · Azure AI / Machine Learning Student Ambassador Program
- Worked with AI/ML toolchains under Microsoft's Azure ecosystem, gaining exposure to large-scale software infrastructure and data pipelines.
- Developed scripting and automation skills applicable to hardware CAD tool development and flow scripting.
Flutter Intern – NeuroApp
Jan 2025 – Present · Hybrid
Software Development · Cross-Platform Applications
- Developed responsive UI screens and integrated REST APIs, demonstrating ability to work across hardware-adjacent software layers.
- Applied object-oriented programming principles and state management in a production environment — skills directly transferable to C++-based hardware tooling.
- Collaborated with cross-functional engineering teams, practicing agile workflows and version control via Git.
Projects
Autonomous Obstacle Avoidance Robot
Digital Systems · Embedded Control
- Designed and implemented real-time control logic in C/C++ to autonomously navigate dynamic environments using sensor feedback — demonstrating core principles of digital system state management and timing-critical decision loops.
- Architected the hardware-software interface between sensor input signals and motor driver outputs, mirroring the RTL-to-physical design pipeline used in ASIC development.
- Performed iterative performance optimization of scanning logic to minimize response latency under constrained computational resources.
Ultrasonic Radar Detection System
Instrumentation · Signal Processing
- Built a 180° rotating radar system that detects objects and resolves their exact angular position — demonstrating spatial signal measurement concepts analogous to silicon instrumentation and on-chip probing.
- Programmed scan-halt logic and indicator triggering with precise timing control, developing intuition for hardware state machines and interrupt-driven design.
Bluetooth-Controlled Mobile Robot ("Soccer Bot")
Digital Logic Design · Wireless Comms
- Translated wireless serial commands from a smartphone into physical actuation — implementing a digital command decoder and motor control pipeline from scratch.
- Designed as a practical DLD curriculum project, reinforcing digital logic principles including binary encoding, control flow, and I/O interfacing.